banner



How To Counter Valkyrie Clash Royale

"Tough melee fighter, deals area damage around her. Swarm or horde, no problem! She can take them all out with a few spins."

The Valkyrie is a Rare menu that is unlocked from the Bone Pit (Arena 2). She is an area harm, melee troop with high hitpoints and moderately high expanse harm. She bears orange pilus, a double-bladed battle axe, an orange fur glaze, and attacks with a powerful whirl of her axe, damaging all the ground troops surrounding her in a 360° area of effect. A Valkyrie card costs four Elixir to deploy.

Strategy

  • The Valkyrie has a high health to Elixir ratio, dull motility speed and moderate splash impairment around her, so she is most effectively used equally a defensive troop. With assistance of a Princess Tower, the Valkyrie can counter almost all non-building-targeting troops, and fifty-fifty some fragile air troops thanks to her high hitpoints. Her area damage hits in a 360° radius around her, which prevents her from beingness surrounded by virtually swarms.
  • She can gain large value in almost any push with her decently high 360 splash harm. Her excessive amounts of HP allow her to stay alive for a long time to defeat the push button.
  • Units with long melee range tin can attack a Valkyrie without existence damaged by her splash, equally long as the Valkyrie is currently fighting another troop or is distracted. This means Valkyrie is a suitable counter to Royal Recruits and Guards when she is dropped on tiptop of them, but will struggle to fight against them when they both approach each other, equally she will merely be able to walk close plenty to harm 1 or ii at a time. However, some long ranged units take low to moderate wellness, so it's situational to place the Valkyrie at a distance. The Valkyrie will then have almost of her health left for a counterpush.
  • When using her to counter melee ground swarms, 1 should typically identify her at a short distance instead of deploying her on summit of the swarm. This minimizes the damage she will take, every bit she will not be hit while deploying. Yet, in larger pushes, it may still exist recommended to place her within of the swarm, so that information technology is eliminated as rapidly as possible.
  • Defensively, the Valkyrie is mostly nearly effective when played reactively. Instead of dropping her preemptively confronting a push, information technology is better to await for the support troops to cross the span, so that the role player can deploy her on tiptop of them and deal area damage to the whole push. Her wellness pool as well allows her to stay alive for quite a long time, sometimes even enough to counter attack.
  • She is extremely effective confronting about ranged depression-hitpoint to medium-hitpoint troops such as a Musketeer, Witch or Wizard. She can have out most glass cannons in a few swings, and her health pool allows her to stay live long enough to defeat them. However, she must be placed right adjacent to them then that she does not take unnecessary damage by having to first walk towards them.
  • The Valkyrie is also a very expert counter to the Bandit. She can tank the Bandit's dash attack and tin can hands defeat her in a few swings.
  • The Valkyrie tin can defeat a Dark Prince and Fisherman, every bit she is very powerful on defence.
  • The Valkyrie works well with the Mini P.E.K.Chiliad.A, as they are able to cover each others' main weaknesses. This combo, nevertheless, is very susceptible to air units, so exist certain to have proper support.
    • Deploying the Valkyrie in front and and so place the Mini P.E.K.K.A straight behind her is the near constructive method of attacking as the Valkyrie has more hitpoints and will be sped upwardly by the Mini P.E.K.K.A. If the enemy deploys a swarm, the Valkyrie will eliminate them quickly. If the enemy deploys a tank, the Mini P.E.G.Grand.A will walk around her and support her.
    • This combo can also be done with a Prince and a Valkyrie. It is more polarizing since the Prince has a bit more health and his charge power allows the combo to move fifty-fifty faster, but his damage per 2d is lower without his charge strike, and he costs more Elixir.
    • A more than notorious combo is the with Valkyrie and the Aristocracy Barbarians. The Elite Barbarians will also push the Valkyrie. Their combined impairment is enough to take out a Barbarian.
    • The Valkyrie also works extremely well with the Witch. Since they both do expanse damage, and the Witch can target air, they can take out about swarms, and the Witch's Skeletons tin distract and attack single-target units and tanks like the P.Eastward.K.K.A.
    • A cheaper alternative is to combine the Valkyrie with Goblins. While weak to expanse harm, the Goblins can also push the Valkyrie to the Crown Tower, and their combined damage volition exist enough to quickly bring it down if not countered.
    • When a glass cannon is placed on superlative of the Valkyrie, it is nigh impossible for that troop to survive even on the player'south own side, as she has a massive health reward over them and tin bring them downward within a few swings. So information technology is advised to put ranged glass cannons such equally a Musketeer, at a distance when using them to counter her.
  • Confronting ranged troops, such as the Musketeer, placing her at a distance will make her have unnecessary harm. It is better to identify her on top of the unit of measurement to nullify their range advantage.
  • A alone Valkyrie will deal slap-up damage by herself to a Princess Tower, taking out over half of its health when left ignored, due to her high wellness and moderately loftier damage. With the assistance of the Princess Tower, cheap troops such as the Water ice Wizard will pull her over and negate most if not all of the harm.
  • If the Valkyrie manages to lock onto a Crown Belfry, the defending player should not place ranged defending troops too close to their Tower, or the unit of measurement may take unnecessary damage, and vice versa. If the unit is placed also close to their Tower, the Valkyrie will finish up getting substantial scrap impairment to the unit and the Crown Belfry.
  • Tanks of similar price, like the Knight or Mini P.Due east.K.K.A can counter her effectively with the help of a Crown Belfry. Most of their hitpoints will be preserved, allowing for a possible counterpush.
  • The Valkyrie can be countered with several cheap cards. Her tiresome motility speed can be exploited by Spear Goblins, Guards, Dart Goblin, and Skeletons to stall her when placed at a altitude, allowing the player's Crown Towers to deal major damage. Air cards like Bats or Minions tin fully counter her provided they are placed early on and that the Valkyrie has no support behind her.
  • Building-targeting units like the Ice Golem or Boxing Ram can kite the Valkyrie to the other lane when placed on the fourth tile from the bridge, i tile into the other lane, helping the player defend against her while also setting up a push in the other lane.
  • Inferno Tower and Inferno Dragon are effective counters if the opponent places the Valkyrie lonely. The Inferno Belfry should be placed at a distance and then that the Valkyrie has to walk further, while the Inferno Dragon should be placed in front of her, as it is unable to be targeted by her. The Inferno Tower is a negative Elixir trade, merely its health volition exist almost fully intact, allowing it to defend against other troops.
  • A very powerful combination is the Hog Rider, the Musketeer, and the Valkyrie. The Musketeer counters air cards, and works well with the other two troops in a counterpush. The Valkyrie can tank for the Hog on offense and the Musketeer on defence force. This combo is ofttimes called the Trifecta.
    • Nonetheless, this push tin exist stopped past Minion Horde, equally the Musketeer is non capable of i-shotting Minions of equal level.
    • This push can also be crippled by the Bowler, as his knockback and harm slow down all three units.
    • This push can also be completely nullified by the Rocket for a +6 elixir merchandise.
  • The Valkyrie is a bang-up counter to the Graveyard since she can rapidly eliminate the Skeletons with her 360-degree spin assault and can survive every damaging spell in the game. If the opponent Freezes, the tower will accept more harm without other Graveyard counters present, but the Valkyrie will all the same take a majority of her health left for a counterpush.
  • A Valkyrie can be used in tandem with a Balloon. Placing the Valkyrie in front of the Balloon makes her soak up the impairment of the Crown Tower while dealing with smaller units that may target the Airship, leaving the Balloon with a higher chance of reaching the tower. However, this combo is highly susceptible to air units and a building + tank combo.
  • The Valkyrie can be used to tank for and counter an X-Bow. Her high hitpoints and moderately high area damage assault tin clear out delicate support cards that come up alongside an X-Bow. Still, she can be blocked with a tank like the Knight, which will usually win the duel with the help of the X-Bow. The thespian should consider placing her farther back on their side to tank for the X-Bow and protect her from ranged troops, while using another card, like a ranged troop, to damage down the 10-Bow.

Statistics

Cost
Elixir
Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Target
Targets
Count
Troop Count
Transport
Transport
Blazon
Type
Rarity
Rarity
4 1.5 sec Medium (60) one sec 1.2 (Melee: Medium) Ground x1 Ground Troop Rare
Level
Level
Hitpoints
Hitpoint
Area Damage
Area Damage
Harm per second
DPS
3 900 126 84
4 990 138 92
v 1,089 152 101
6 1,197 167 111
vii one,314 183 122
8 ane,440 201 134
9 1,584 221 147
10 one,737 243 162
11 1,908 267 178
12 2,097 293 195
13 2,304 322 214
14 2,529 354 236

Card Mastery

Type Level/Tier Objective Reward
Harm Dealer
Damage Dealer.png
i Deal a total of 145,000 Impairment to enemy Troops or buildings 100 Valkyrie Cards
l XP
2 Deal a full of 440,000 Damage to enemy Troops or buildings 4,000 Gold.png
50 XP
3 Deal a total of 740,000 Damage to enemy Troops or buildings 150 Gem.png
l XP
Troop Destroyer
Troop Destroyer.png
1 Destroy 350 enemy Troops 6,000 Gold.png
125 XP
ii Destroy one,000 enemy Troops 100 Rare Wild Card.png
125 XP
3 Destroy i,750 enemy Troops 300 Gem.png
125 XP
No Escape ane Hit 15 Troops with a single deploy a total of 50 times 100 Banner Token.png
175 XP
ii Hitting fifteen Troops with a unmarried deploy a full of 150 times 125 Banner Token.png
175 XP
three Hit 15 Troops with a single deploy a total of 300 times 150 Banner Token.png
175 XP

History

2016

  • The Valkyrie carte du jour was added with Disharmonism Royale's soft launch on 4/one/2016.
  • On 9/2/2016, the Chest Reward & Card Residue Update, increased the Valkyrie's hitpoints and harm past 10%.
  • On 29/2/2016, the March 2016 Update, changed the Valkyrie and so that it would no longer end its assail if its target dies during the attack animation. Information technology also decreased the Valkyrie's sight range to 5.5 tiles (from 6 tiles).
  • On 3/5/2016, the May 2016 Update, increased the Rare carte level cap to 11 (from x) and too fabricated the Valkyrie affected by all forms of pushback. The update likewise fixed the "range bug", which decreased the Valkyrie's range to i tile (from 1.five tiles) simply her effective range was unchanged.

2017

  • On ix/10/2017, the Ballsy Quests Update, increased the Valkyrie'southward damage by v%.

2018

  • On 12/2/2018, a Balance Update, decreased the Valkyrie'southward attack time interval to i.4 seconds (from ane.five seconds).
  • On 4/6/2018, a Balance Update, increased the Valkyrie'south hitpoints by vii% and made her first attack instant (from 0.two seconds).
  • On xx/6/2018, the Summer 2018 Update, moved the Arena to unlock the Valkyrie from Goblin Stadium to Bone Pit.
  • On 3/nine/2018, a Remainder Update, increased the Valkyrie's attack time interval to ane.half dozen seconds (from ane.4 seconds), and added a 0.2 second delay in her start assault.
  • On 5/9/2018, the September 2018 Update, changed it and then that Rare cards start at level three and end at level 13 (from 1 to eleven).

2019

  • On 7/i/2019, a Balance Update, decreased the Valkyrie's attack fourth dimension interval to 1.five seconds (from one.half dozen seconds), and decreased her first assault time interval to 0.1 seconds (from 0.ii seconds).
  • On one/seven/2019, the July 2019 Update, increased the Valkyrie'southward range to one.2 tiles (from 1 tile), now classified equally Melee: Medium, and increased her area radius to 2.4 tiles (from 2 tiles).
  • On 5/8/2019, a Balance Update, decreased the Valkyrie'south surface area radius was to 1.9 tiles (from 2.4 tiles). This was to fix a bug where the Valkyrie'south assault was able to reach Melee: Long troops.
  • On 26/11/2019, the Cease of November 2019 Update, added a menu render to the Valkyrie's card info screen.

2021

  • On 7/6/2021, the Summer 2021 Update, changed the Valkyrie'south menu return.
  • On 27/10/2021, the Champions Update, increased the level cap of all cards to 14 (from 13).

2022

  • On 30/3/2022, the Miner Update, changed the Valkyrie's card paradigm.
  • On four/4/2022, the April 2022 Update, decreased the Valkyrie's hitpoints by 4%.
  • On 26/x/2022, the 2022 Quarter 3 Update, added the No Escape Card Mastery task for the Valkyrie.

Gallery

Trivia

  • The Valkyrie is i of xviii troops which showtime existed in Clash of Clans, the other cards being Minions, Archers, Goblins, Skeletons, Barbarians, Behemothic, Sorcerer, Hog Rider, P.Eastward.Thousand.K.A., Wall Breakers, Witch, Airship, Golem, Bowler, Cannon Cart, Lava Hound, and the Archer Queen.
    • The Valkyrie is ane of four Rare troops which starting time existed in Disharmonism of Clans, the others being Behemothic, Wizard, and Hog Rider.
    • Different her Clash of Clans counterpart, the Valkyrie in Disharmonism Royale walks as opposed to running.
    • The Valkyrie's advent resembles that of the Level v Valkyrie from Clash of Clans.
  • In Norse mythology, Valkyries collect spirits of the dead to take to Valhalla, one of the Norse afterlives. Most depictions show them riding on horseback, all the same, in Clash Royale, they do not ride horses and instead travel on foot.
  • The Valkyrie is 1 of five melee troops that deal expanse damage, the others being the Dark Prince, Mega Knight, Royal Ghost, and the Skeleton King.
    • She is the only Rare carte du jour that deals surface area impairment equally a melee troop.
  • The Valkyrie is the bailiwick of an Emote.
  • The Valkyrie is featured equally a skin for Archer Queen in Clash of Clans.
  • Earlier the Valkyrie's carte release, the Valkyrie' hitpoints were increased past 14%, and her attack time interval was decreased to one.5 seconds (from one.four seconds).

Source: https://clashroyale.fandom.com/wiki/Valkyrie#:~:text=The%20Valkyrie%20can%20be%20countered,Towers%20to%20deal%20major%20damage.

0 Response to "How To Counter Valkyrie Clash Royale"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel